Cleansing the Land (2024)

Cleansing the Land is a main quest and achievement/trophy in the Fallout 4 add-on Far Harbor.

Contents

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
  • 3 Quest stages
  • 4 Companion reactions
  • 5 Notes
  • 6 Bugs

Quick walkthrough[]

Far Harbor Main Quest: Cleansing the Land
Choose to destroy Far HarborChoose to destroy the Nucleus
Speak to Tektus (optional)Insert Nuclear Launch Key into the Vessel
Go to the wind farm maintenanceConvince Tektus the nuke is the will of AtomAvoid/Fight the hostile Children of Atom
Enter the kill switch code in the Turbine 003 regulator terminalEscape the Nucleus within 30 seconds
Return to TektusReward: Far Harbor Survivalist
If The Heretic and Witch Hunt were resolved peacefully, failed, or avoidedIf The Heretic or Witch Hunt was resolved aggressivelyReturn to Far Harbor and speak to Allen
Reward:
Atom's Bulwark
Crusader of Atom
Reward:
Atom's Bulwark
Inquisitor of Atom
Reward: 1600 caps

Detailed walkthrough[]

Cleansing the Land is a quest that requires the Sole Survivor either to destroy Far Harbor by utilizing the wind farm kill switch code, or to destroy the Children of Atom at the Nucleus, by using the nuclear launch key. Although destroying one of the two factions finishes the quest and grants the achievement "Cleansing the Land", the player character can still choose to destroy both factions.

Both codes needed are obtained in the previous quest Best Left Forgotten.

See Also
Ablutions

When choosing to destroy Far Harbor, one can optionally give the nuclear launch key to High Confessor Tektus. Note that, by doing this, the player character can't go back and destroy the Nucleus as well, should they desire so. Tektus will praise them, but then urge them to destroy Far Harbor. To do so, the Sole Survivor will have to visit the wind farm maintenance and enter the kill switch code, in the Turbine 003 regulator terminal. This shuts down the distribution of the electricity needed to run the fog condensers around Far Harbor. As a result, Far Harbor will be engulfed in the Fog and the creatures that come with it. A message will be displayed, at this point, that the player character is now an enemy of Far Harbor (and Old Longfellow). All quests on behalf of Far Harbor will fail. After activating the code and returning to Tektus, the player character will receive Atom's Bulwark. If either The Heretic or Witch Hunt were resolved aggressively, one will receive the title "Inquisitor" and the perk Inquisitor of Atom as rewards. If they resolved both quests peacefully, failed them, or avoided them altogether, they will instead receive the title "Crusader" and the perk Crusader of Atom. Both perks have the same effects, and the difference is merely how some NPCs address the Sole Survivor. Then, Far Harbor, itself, will turn into ruins covered in fog and overrun by creatures, a legendary fog crawler being amongst them. Almost all Harbormen are dead, with only a few making a desperate last stand.

When choosing to destroy the Nucleus, the player character will have to insert the nuclear launch key in the Vessel. Doing so will turn all Children of Atom hostile and will initiate a 30 second countdown, upon which the submarine will go into lockdown, immediately followed by the launch of the nuclear warheads. As long as the key wasn't given to Tektus, it is also possible to convince him, through speech checks, that it is the will of Atom to launch the nuke, which will allow the player character to leave the Nucleus without being attacked. The Sole Survivor has 30 seconds to leave the Nucleus, before launch. Once outside the building, one will be safe from the explosion. Once the Nucleus explodes, the player character will be given the Far Harbor Survivalist perk. Upon returning to Far Harbor, there will be a commotion, with Harbormen gathering around and Captain Avery announcing that there was, indeed, a nuclear detonation, and that all Children of Atom are dead. Allen Lee will react happily about the news, but Avery will insist upon a moment of silence.

When talking to Allen, he will call the player character a hero and reward them with 1600 caps.

Quest stages[]

Cleansing the Land (1)

Cleanup (Issue: missing quest stages, a lot more in the CK after Nucleus destruction.)

To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article.

Quest stages
StageStatusDescriptionLog Entry
10 Locate the Nuclear Launch KeySeems DiMA uncovered the location of the launch key for the submarine in the Nucleus. I'll have to get into the safe room in the Harbor Grand Hotel. Luckily, I've got the code - 485130.
20 Bring Down Far Harbor's Defenses
OR
Confront DiMA about the Wind Turbine Kill Switch
I recovered the code to activate the kill-switch installed in Far Harbor's wind turbine. I suppose I could either confront DiMA about this... or I could just pay the maintenance shed a visit.
OR
I recovered the code to activate the kill-switch installed in Far Harbor's wind turbine. If I want to use it, I'm going to have to pay a visit to the farm's maintenance shed.
120 Listen to Safe Room Security TapeAppears the Harbor Grand Hotel safe room had an old recording system. Maybe it can point me to the launch key.
130 Obtain the Nuclear Launch KeyThe launch key is hidden on a boat at Fringe Cove docks. Safe combination is 44, 6, 75, 12.
150 Use the Launch Key to Destroy the NucleusI've found the launch key that could destroy the Nucleus. If I use it, it could change the future of the whole island.
Confront DiMA about the Nuclear Launch Key
210 Escape the NucleusI triggered the countdown to launch the nuke! I need to get out of the sub bay! Why am I reading this?!
250Cleansing the Land (2)It's done. The fate of the island has been decided. The Nucleus is no more.

Companion reactions[]

EventCaitCodsworthCurieDanseDeaconHanco*ckMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
When confronting DiMA, agree to protect the NucleusCleansing the Land (3)???Cleansing the Land (4)??Cleansing the Land (5)Cleansing the Land (6)???Cleansing the Land (7)?
When confronting DiMA, tell the Nucleus should be destroyedCleansing the Land (8)???Cleansing the Land (9)???????Cleansing the Land (10)?
When confronting DiMA, tell to destroy them bothCleansing the Land (11)???Cleansing the Land (12)???????Cleansing the Land (13)?

Notes[]

  • Choosing to destroy either faction will fail all currently open quests with that faction.
  • Finishing this quest will fail the quest Safe Passage.
  • Finishing this quest starts the quest Close to Home.
  • Choosing to destroy Far Harbor does not affect any other settlement's fog condensers and does not cause any player-owned settlements to go hostile.
  • Only Far Harbor's fog condensers require electrical power.
  • Before destroying the Nucleus, one may wish to purchase the Recon Marine right arm and left arm, two legendary pieces of Marine armor, from the vendors there. Similar consideration applies before destroying Far Harbor, regarding Brooks.
  • The holotapes, notes, logs, etc. encountered while obtaining the launch key tell a story with implications of the cause and beginnings of the Great War.
  • Finishing the quest Reformation will fail the optional objective "Talk to the High Confessor about the Nuclear launch key", as it is directly tied to the final stage with destroying the Nucleus. However, finishing Reformation does not preclude destroying the Nucleus with the launch key, which will operate the launch terminal as it would in Cleansing the Land.
  • In turn, finishing this mission will fail Reformation completely.
  • If the player character previously convinced Uncle Ken to return to Far Harbor during the quest the Hold Out, and then destroys Far Harbor and enters the Last Plank, Uncle Ken may be found fighting an angler. Despite all Harbormen being aggressive towards the player character, Uncle Ken will not act hostile but will not comment or acknowledge the destruction of Far Harbor either.

Bugs[]

  • Cleansing the Land (14) Cleansing the Land (15) Choosing to use the launch key and then staying in the Nucleus to watch the launch may crash the game.[verified]
  • Cleansing the Land (16) Cleansing the Land (17) Cleansing the Land (18) Confronting DiMA about the wind turbines or the nuclear launch codes might not be possible, despite him being an active quest marker. This may be caused by Reformation already being in progress. It may also be impossible even without the Reformation quest started.[verified]
  • Cleansing the Land (19) Cleansing the Land (20) Taking actions that make the Children of Atom hostile, such as killing Grand Zealot Richter, before obtaining DiMA's memories and starting Cleansing the Land will prevent the dialogue option to confront DiMA about the nuclear launch key from appearing.[verified]

v·d·e

QuestsMain questsFar From Home· Walk in the Park· Where You Belong· Best Left Forgotten· The Way Life Should Be· Cleansing the Land· Reformation· Close to Home
Side questsAblutions· Acadian Ideals· Blood Tide· Brain Dead· Data Recovery· Forbidden Knowledge· Hull Breach· Hunting the Hunter· Living on the Edge· Rite of Passage· Safe Passage· Search and Destroy· Shipbreaker· The Arrival· The Changing Tide· The Great Hunt· The Heretic· The Hold Out· The Price of Memory· The Trial of Brother Devin· Turn Back the Fog· Visions in the Fog· What Atom Requires· Witch Hunt
AchievementsCleansing the Land· Close to Home· Far From Home· Hooked· Just Add Saltwater· New England Vacationer· Push Back the Fog· The Islander's Almanac· The Way Life Should Be· Where You Belong
LocationsThe Island· Acadia· Aldersea Day Spa· Atom's Spring· Beaver Creek Lanes· Briney's Bait and Tackle· Brooke's Head Lighthouse· Children of Atom shrine· Cliff's Edge Hotel (Vault 118)· Cranberry Island (Bog· Docks· Supply shed)· Dalton farm· DiMA's cache· Eagle's Cove Tannery· Echo Lake Lumber· Eden Meadows Cinemas· Far Harbor (The Last Plank)· Fringe Cove docks· Glowing Grove· Haddock Cove· Harbor Grand Hotel· Horizon Flight 1207· Huntress Island· Kitteredge Pass· Longfellow's cabin· MS Azalea· Nakano residence· National Park campground· National Park visitor's center· National Park HQ· Northwood Ridge Quarry· Oceanarium· Old Pond House· Pine Crest Cavern· Radiant crest shrine· Rayburn Point· Rock Point camp· Ruined church· Ruined radio tower· Southwest Harbor· The Nucleus (Nucleus Command Center· The Vessel)· Vim! Pop factory· Waves Crest Orphanage· Wind farm maintenance· Zephyr Ridge Camp
ItemsWeaponsAtom's Judgement· Bear trap (Bleeding bear trap)· Caltrops (Poisoned caltrops)· December's Child· Fencebuster· Harpoon gun (Admiral's Friend· Defender's Harpoon Gun· Skipper's Last Stand)· Lever-action rifle (Lucky Eddy· Old Reliable)· Meat hook (Butcher's Hook)· Pole hook (Bloodletter· The Fish Catcher)· Radium rifle (Kiloton radium rifle· Radical Conversion)· Sergeant Ash· The Harvester· The Striker
ApparelAcadia's Shield· Atom's Bulwark· Chase's uniform· Coastal armor· Fisherman's hat· Fisherman's outfit· Fisherman's overalls (Black· Brown· Green· Grey)· High Confessor's robes· Hunter's hood· Hunter's long coat· Hunter's pelt outfit· Inquisitor's cowl· Legend of the Harbor· Lobster trap helmet· Marine armor· Marine wetsuit· Old fisherman's hat· Pirate hat· Robes of Atom's Devoted· Rescue diver suit· The Captain's Hat· The Dapper Gent· Trapper armor· Trapper leathers· Unyielding synth chest piece· Wool fisherman's cap· Vault 118 jumpsuit
ConsumablesAngler meat· Aster· Cave fungus· Ground mole rat·Gulper innards· Ice cold Vim· Ice cold Vim Captain's Blend· Ice cold Vim Refresh· Ice cold Vim Quartz· Poached angler· Raw fog crawler meat· Seasoned rabbit skewers Vim· Vim Captain's Blend· Vim Refresh· Vim Quartz· Wolf meat
HolotapesAn execution· Chores list· DiMA's memory· Ezra's holotape· Family announcement· Gwyneth's journal· Holotape· Husky family holotape· Kasumi's projects· Levi's holotape· Mark Wilson's holotape· Martin's New Age· Mysterious holotape· Safe room security tape· To Franny· Vault 118 overseer's log· What Atom Requires· What's Done is Done
NotesA New Path· A Safer Way· A Stranger Arrives· A Vengeful Creature· Aubert's note· Blank note· Brother Alders· Brother Devin's diary· Carlo's note· Cog's journal· Consultation note· Craneberry Island supplies note· Douglas's note· Drain corpse note· Dylan's note· Edgar's note· Eliza family drawing· Eliza journals· Eliza map of home· Fanatical writings· Fire Belly recipe· Gift card· Grandfather's note· High Confessor's note· Kasumi's journal· Kenji Nakano case notes· Last note from mom· Letter from Maxwell· Letter to Ezra· Love letter to Bridget· Mariner's goodbye· Mariner's will· Northwood Quarry notes· Note· Note from Atom's shrine· Old letter· Put it from your mind· Radioman's note· Repairs in progress· Report from PV· Request for detective· RUN!· Scrawled journal· Scrawled note· Sister Gwyneth's visit· Storage room notice· Taste test· The Children Trapped· The Sacred Elements· These mannequins!· To my "family"· Trapper's note· Unfinished note· Victoria's note· Ware's brew recipe· Wind turbine code
Misc itemsCondensed fog· Jug
CharactersAcadiaAster· Brooks· Chase· Cog· Cole· Dejen· DiMA· Faraday· Jule· Kasumi Nakano· Miranda· Naveen
Children of AtomBrother Andrews Cleansing the Land (21)· The Archemist· Sister Aubert· Grand Zealot Richter· Brother Devin· Brother Edgar Cleansing the Land (22)· Sister Gwyneth· Sister Harriet· Brother Kane· Sister Mai· Confessor Martin Cleansing the Land (23)· Mother of the Fog· High Confessor Tektus· Zealot Theil· Zealot Ware
HarbormenAllen Lee· Andre Michaud· Cassie Dalton· Debby· Dottie· Howard Dunbar Cleansing the Land (24)· Jared Gresham· Mitch· Old Longfellow· Olympia Avery· Sandra Lee· Small Bertha· Teddy Wright· The Mariner· Tink· Tony· Uncle Ken· Zachary Cleansing the Land (25)
TrappersBilge· Braun Husky Cleansing the Land (26)· Bray Husky Cleansing the Land (27)· Douglas· Luke Husky Cleansing the Land (28)· Malcolm· Rowan Husky Cleansing the Land (29)
Vault 118Bert Riggs· Ezra Parker· Gilda Broscoe· Julianna Riggs· Keith McKinney· Maxwell· Pearl· Santiago Avida· Scruffy· Spencer Lords Cleansing the Land (30)
OtherBoxer· Eliza Gibbons Cleansing the Land (31)· Elli Cleansing the Land (32)· Emmi Cleansing the Land (33)· Erickson· Frederick Gibbons· Gregory Cleansing the Land (34)· Grun· Hayley Cleansing the Land (35)· Jade Cleansing the Land (36)· June Cleansing the Land (37)· Kenji Nakano· Larsen· Machete Mike· Nathaniel Gibbons Cleansing the Land (38)· Nick Valentine· Patrick Gibbons· Rei Nakano· Steven Gibbons· William Moseley· Victoria Gibbons
CreaturesAngler· Fog crawler· Gulper· Hermit crab· Wolf· Rad chicken· Rad rabbit
FactionsAcadia· Church of the Children of Atom· Harbormen· Trappers
PerksAction Boy/Action Girl (rank 3)· Captain's Feast· Critical Banker (rank 4)· Crusader of Atom· Destroyer of Acadia· Far Harbor Survivalist· Hunter's Wisdom· Inquisitor of Atom· Islander's Alamanac· Lone Wanderer (rank 4)· Night Person (rank 3)· Protector of Acadia· Rad Resistant (rank 4)· Scrapper (rank 3)· Strong Back (rank 5)
Settlement Objects and ItemsBanner· Bottle lantern· Bulb lantern· Crate· Fish basket· Fish rack· Grill· Hanging buoy· Lobster cage· Sign· Tannery hides· Vim machine

v·d·e

Main questsAct 1War Never Changes· Out of Time· Jewel of the Commonwealth· Unlikely Valentine· Getting a Clue· Reunions
Act 2Dangerous Minds· The Glowing Sea· Hunter/Hunted· The Molecular Level
Act 3Institutionalized· From Within· Inside Job· Underground Undercover
Side questsCambridge Polymer Labs · Confidence Man· Curtain Call· Dependency· Diamond City Blues· Emogene Takes a Lover· Here Kitty, Kitty· Here There Be Monsters· Hole in the Wall· Human Error· In Sheep's Clothing· Kid in a Fridge· Last Voyage of the U.S.S. Constitution· Mystery Meat· Order Up· Out in Left Field· Painting the Town· Pickman's Gift· Public Knowledge· Pull the Plug· Reveille· Short Stories· Special Delivery· Story of the Century· The Big Dig· The Devil's Due· The Disappearing Act· The Gilded Grasshopper· The Marowski Heist· The Memory Den· The Secret of Cabot House· The Silver Shroud· Trouble Brewin'· Vault 75· Vault 81
Companion questsBenign Intervention· Emergent Behavior· Long Road Ahead· Long Time Coming
Miscellaneous questsArt Appreciation· Atom Cats· Botany Class· The Cleaner· The Combat Zone· Detective Case Files· Diamond City's Most Wanted· Fallen Hero· Find the Treasures of Jamaica Plain· Fly Fishing· Giddyup 'n Go· Gun Run· Hazardous Material· Meet Ness at the Crash Site· Nuka Cola Needs· Pool Cleaning· Prep School· Traffic Jam· Treasure Hunt· Vault 81 Tour· Virgil's Cure
Unmarked questsA Pillar of the Community· Bill Sutton· Brother Against Brother· Familiar Faces· Fertilizer Woman· Holly· Lucy Abernathy· Maintenance Man· Quality Assurance· Supervisor Brown· Supervisor Greene· Suspected Synth· Wedding Day
Cut quests20 Leagues Under the Sea· Bullet· Off the Grid· Salvage· That's the Spirit· The Enemy of My Enemy· The Replacement
Creation Club quests Cleansing the Land (39)A Pint-Sized Problem· A Place to Call Home· Burned on the River· Can You See Me Now?· Captain Cosmos· Carbonated Concerns· Combat Ready· Crucible· Deathmatch· Dog Rescue· Early Retirement· Enclave Radio· From Hell· Giddyup!· Holiday Spirits· Malevolent Malfunction· Method to the Madness· Neon Winter· Over the Moon· Pyromaniac· Shrouded Manor· Silver like the Shroud· Slocum's Joe· Speak of the Devil· The Paper Mirror· The Prototype· The Quantum Stag· Tunnel Snakes Rule!· Way Back Home

Faction quests

Brotherhood of SteelMain questsFire Support· Call to Arms· Semper Invicta· Shadow of Steel· Tour of Duty· Show No Mercy· From Within· Outside the Wire· Liberty Reprimed· Blind Betrayal· Tactical Thinking· Spoils of War· Ad Victoriam· The Nuclear Option
Side questsA Loose End· A New Dawn· Cleansing the Commonwealth· Duty or Dishonor· Feeding the Troops· Leading by Example· Learning Curve· Quartermastery· The Lost Patrol
Commonwealth MinutemenMain questsWhen Freedom Calls· Sanctuary· The First Step· Taking Independence· Old Guns· Inside Job· Form Ranks· Defend the Castle· The Nuclear Option
Side questsClearing the Way· Ghoul Problem· Greenskins· Kidnapped Trader· Kidnapping· Out of the Fire· Raider Troubles· Resettle Refugees· Returning the Favor· Rogue Courser· Taking Point· The Sight· Troubled Waters· With Our Powers Combined
The RailroadMain questsRoad to Freedom· Tradecraft· Boston After Dark· Underground Undercover· Operation Ticonderoga· Precipice of War· Rockets' Red Glare· The Nuclear Option
Side questsA Clean Equation· Burning Cover· Butcher's Bill· Butcher's Bill 2· Concierge· High Ground· Jackpot· Lost Soul· Memory Interrupted· Mercer Safehouse· Randolph Safehouse· To the Mattresses· Variable Removal· Weathervane
The InstituteMain questsInstitutionalized· Synth Retention· The Battle of Bunker Hill· Mankind - Redefined· Mass Fusion· Pinned· Powering Up· End of the Line· Airship Down· Nuclear Family
Side questsA House Divided· Appropriation· Building a Better Crop· Hypothesis· Plugging a Leak· Political Leanings· Reclamation· Pest Control

Add-on quests

Automatron

Far Harbor

Main questsMechanical Menace· A New Threat· Headhunting· Restoring Order
Side questsRogue Robot
Main questsBest Left Forgotten· Cleansing the Land· Close to Home· Far From Home· Reformation· The Way Life Should Be· Walk in the Park· Where You Belong
Side questsAblutions· Acadian Ideals· Blood Tide· Brain Dead· Data Recovery· Deadliest Catch· Forbidden Knowledge· Hull Breach· Hunting the Hunter· Living on the Edge· Rite of Passage· Safe Passage· Search and Destroy· Shipbreaker· The Arrival· The Changing Tide· The Great Hunt· The Heretic· The Hold Out· The Price of Memory· The Trial of Brother Devin· Turn Back the Fog· Visions in the Fog· What Atom Requires· Witch Hunt
Vault-Tec Workshop
Nuka-World
Main questsVault-Tec Calling· Better Living Underground· A Model Citizen· Explore Vault 88· Power to the People· The Watering Hole· Vision of the Future· Lady Luck
Side questsOverseer's Most Wanted
Main questsAll Aboard· Taken for a Ride· An Ambitious Plan· The Grand Tour· Home Sweet Home· Power Play
Side questsA Magical Kingdom· A World of Refreshment· Amoral Combat· Cappy in a Haystack· High Noon at the Gulch· Open Season· Precious Medals· Safari Adventure· Star Control· Trip to the Stars
Cleansing the Land (2024)
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